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2 Suits

Let the two-suit table give you something new to consider. Bring a matching sequence together whenever it helps your plan.

2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

Meet two-suit Spider

Keep these details in mind. Each rank appears four times in each suit. You still need eight complete same-suit runs to finish the game. This mode uses 104 cards divided between spades and hearts. The two-suit layout begins with ten columns and fifty cards in the stock.

Move by rank

The key details are straightforward. A card may land on an exposed card exactly one rank higher, regardless of suit. A mixed-suit build does not become a movable group merely because its ranks descend. Check both rank and suit before trying to move several cards together. A six of hearts can therefore sit on a seven of spades.

Keep the suit together

Here is what to know. You can select the first card of that group to move every card below it. A suit change inside the selected cards stops the group from moving together. You may still move a smaller same-suit segment from the bottom of the column. A movable group is a face-up descending sequence containing only one suit.

Collect matching sequences

On this website, the following points apply. Both suits contribute to the total of eight runs needed to win. The game removes a qualifying sequence automatically and updates the run counter. A complete sequence must run from King to Ace in one suit. A red-and-black King-to-Ace column does not count as a completed run.

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Untangle the tableau

Here is what to know. Plan how you might separate that mixed build before extending it further. Matching suits often reduces the number of individual moves needed later. An empty column can hold one segment while you reconnect the remaining cards. A temporary mixed-suit move can expose a hidden card or release an empty column.

Use a spare column

Here is what to know. You can sometimes return a shorter segment to its original column after exposing a useful card. Any legal movable group can occupy an empty column. Moving a King into a spare column can make space, but the King cannot later land on another rank. Fill every empty column before requesting another stock deal.

Choose a stock deal

Keep these details in mind. Review exposed moves and empty-column plans before using the stock. The new cards can create matching suit connections or block existing ones. Each stock deal adds one face-up card to every column. Five such deals are available at the beginning of the game.

Compare alternatives

Keep these details in mind. Undo can reverse a stock deal as well as a normal card move. Undo also restores cards that were turned over or collected by the reversed action. Use Replay if you want to restart the same shuffled deal from the beginning. The timer is not rewound when you undo.

Practice the transition

On this website, the following points apply. A suggested move is a possibility to investigate rather than a guaranteed route to victory. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement. Revealing hidden cards gradually broadens your choices. Keeping several short matching runs can be easier to manage than one long mixed run.

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Your two-suit session

Keep these details in mind. Turning off local saving removes stored game progress and statistics on this domain. New game replaces the current two-suit deal with a fresh shuffle. The game can still run for the current visit when browser storage is unavailable. Two-suit progress is stored separately from one-suit and four-suit progress in this browser.